extensive_form
defines an extensive-form game and draws
a game tree.
extensive_form(
players,
actions,
payoffs = NULL,
payoffs_node = NULL,
show_tree = TRUE,
show_node_id = TRUE,
info_sets = NULL,
info_line = "solid",
direction = "down",
color_palette = "Set1",
family = NULL,
size_player = 4,
size_payoff = 4,
size_action = 4,
size_node_id = 4,
size_terminal = 2,
linewidth = 1,
scale = NULL
)
A list of players. Each element of the list must be a
character string or a vector of character strings at a specific depth of
the tree. Terminal nodes, where payoffs are displayed, must be specified
as NA
.
A list of actions. Each element of the list must be a vector of character strings that corresponds to a specific player node.
A named list of payoffs. Each element of the list must be a
numeric vector of payoffs for a player. The names of the elements must
match the names of the players specified by players
.
A list of payoffs. Each element of the list must be a numeric vector of payoffs for a terminal node.
A logical value. If TRUE
, the game tree will be
displayed. Default is TRUE
.
A logical value. If TRUE
, the node numbers are
displayed in the figure. Default is TRUE
.
A list of information sets.
Line type to connect nodes in an information set. Either
"solid"
or "dashed"
. Default to "solid"
.
The direction to which a game tree grows.
The value must be one of:
"right"
,
"up"
,
"down"
,
"bidirectional"
(temporarily disabled),
"horizontal"
, and
"vertical"
.
Default is "down"
.
A color palette to be used. Default is "Set1".
A font family to be used in the tree.
Font size for the players' names. Default is 4.
Font size for the payoffs. Default is 4.
Font size for the action displayed by each edge. Default is 4.
Size of the node id. Default is 4.
Size of the terminal node. Default is 2.
Line width of edges. Default is 1.
Scale player_size
, payoff_size
,
action_size
, noden_size
, terminal_size
, and
linewidth
. It must be a positive number.
An object of "extensive_form" class, which defines an extensive-form (or sequential) game.
This function defines an extensive-form game and draws the game tree.
g1 <- extensive_form(
players = list("Kamijo",
rep("Yanai", 2),
rep(NA, 4)),
actions = list(c("U", "D"),
c("U'", "D'"), c("U''", "D''")),
payoffs = list(Kamijo = c(0, 2, 1, 3),
Yanai = c(0, 1, 2, 1)))
g2 <- extensive_form(
players = list("f",
c("m", "m"),
rep(NA, 4)),
actions = list(c("ballet", "baseball"),
c("ballet", "baseball"), c("ballet", "baseball")),
payoffs = list(f = c(2, 0, 0, 1),
m = c(1, 0, 0, 2)),
show_node_id = FALSE)
g3 <- extensive_form(
players = list("p1",
rep("p2", 3),
rep(NA, 6)),
actions = list(c("C", "D", "E"),
c("F", "G"), c("H", "I"), c("J", "K")),
payoffs = list(p1 = c(3, 1, 1, 2, 2, 1),
p2 = c(0, 0, 1, 1, 2, 3)),
direction = "down",
show_node_id = TRUE)
g4 <- extensive_form(
players = list("child",
c(NA, "parent"),
c(NA, NA)),
actions = list(c("give up", "keep asking"),
c("leave", "buy")),
payoffs = list(child = c(0, -10, 10),
parent = c(5, -10, 2)))
g5 <- extensive_form(
players = list("Kamijo",
c("Yanai", NA),
c("Kamijo", NA),
c(NA, NA)),
actions = list(c("P", "T"),
c("P'", "T'"),
c("P''", "T''")),
payoffs = list(Kamijo = c(0, 1, 5, 3),
Yanai = c(0, 2, 4, 1)),
direction = "horizontal")